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Bryanne Leeming: Teaching Coding Through Recess-Style Play

Bryanne Leeming: Teaching Coding Through Recess-Style Play
Bryanne: Diversity in computer science and company leadership roles remains a major issue in the tech industry. Despite efforts to introduce coding at earlier ages, schools struggle to prepare teachers to teach computer science skills and the curriculum is uninspired. Our mission is to break down barriers in computer science education to make learning to code more fun, accessible, and inclusive! Our first product, Unruly Splats, combines coding and recess-style play by empowering students to design games with programmable floor buttons that students code to light up, make sounds, and collect points when stomped on.

Leslie Omaña Begert: Magical Stories Promote Language Aquisition

Leslie Omaña Begert: Magical Stories Promote Language Aquisition
Leslie: Learning a second language in early childhood is a superpower—cognitive development, social-emotional intelligence, and economic opportunity—but we are failing our kids by using a traditional approach based on rules and memorization. FabuLingua’s mission is to make learning a new language more engaging and accessible for kids so that future generations will develop the innate empathy, cultural awareness, and preparedness to lead an increasingly globalized world. FabuLingua harnesses the power of stories and game design to teach kids new languages based on modern learning science.